Powers of the Realm · Guild & craft

Guild & craft · also Foreign institution

Piling gangs

Also called the gangs

The pile-driving crews who keep the staged timber towns of the Nieuwlanden standing. Membership is by apprenticeship and inheritance, and they are nearer to an order than a trade.

Named with it

  • Gang Master Klaas Veenstra

Ties

  • one of the four powers of the Nieuwlanden with the Sluice Court

At the table

The most respected trade in the country, booked a year ahead and paid first in every budget; a town that offends its gang finds no other gang will come. They will build a party a staging at the Last Bank but go no further. Companies are advised to work for the court or the gangs, who are trusted by everybody.