Powers of the Realm · Guild & craft

Guild & craft

Dyers' Hall

Also called Dyers

A small Sarrum hall whose dye works on Scour Lane discharge below the river's turn and are the main reason the drinkable line has crept upstream.

One of Sarrum's trades, which with the Fullers and smaller trades refused in 4471 to pay for a wall protecting the staple houses.

Ties

  • one of the Halls
  • dispute with the wharf company over the river
  • one of the Sarrum halls

At the table

Three of the eleven halls' votes are bound to it by trade, which is why the council has never regulated the discharge; the wharf company raised the matter with it once and was rebuffed.